Description
Paradox - James’ go to routine for parlour and a highlight of his Magic Castle act.
The Burn - An impossible location based on an old Charles Jordan principle to fry your magic buddies.
The Name - A card from a spectator shuffled deck is found by spelling to a freely thought of name and if that wasn’t enough, the kicker will knock them for six.
St. Elmo’s Opener - TV magic meets corporate performance, leaving the spectators with an impossible souvenir.
In addition to the tricks, James will also be discussing
His thoughts behind professional close up magic. This will highlight how he choses material for specific events and how he builds sets using these routines.
His theory on opening lines, their importance and more importantly function.
The experience on working in Television and how it differs to close up magic at events.
His thinking on act structure and how he created his Magic Castle act.
The Burn - An impossible location based on an old Charles Jordan principle to fry your magic buddies.
The Name - A card from a spectator shuffled deck is found by spelling to a freely thought of name and if that wasn’t enough, the kicker will knock them for six.
St. Elmo’s Opener - TV magic meets corporate performance, leaving the spectators with an impossible souvenir.
In addition to the tricks, James will also be discussing
His thoughts behind professional close up magic. This will highlight how he choses material for specific events and how he builds sets using these routines.
His theory on opening lines, their importance and more importantly function.
The experience on working in Television and how it differs to close up magic at events.
His thinking on act structure and how he created his Magic Castle act.